What I found out in my pursuit of becoming a game and level designer. Albeit through previous projects, from others or unrelated experiences: You'll find it here.
Besides shedding light on my design process, you'll find an in-depth view of my past projects as well as the lessons learnt.
Sharing information is one of the most important parts of evolving as an industry and without tutorials I'd not be where I am right now. Let me return the favour.
What doesn't fit in the above categories finds its refuge here.